Kim Eklund
SwedenFull time employment at a game studio as an environment artist.
Gamer at heart since 3 years old, in 2008 I discovered the world of modding and started building custom maps for Star Wars: Jedi Academy, and then moved to Half-Life 2 (and other Source engine games). Building environments has been a creative outlet & passion that slowly developed into what I love doing today. Once I found out tools such as UE4 was publicly available with resources for learning, I found the desire to be part of studios to bring environments to life, for the games I love.
Learning: PlaygroundSquad
Skills: Adobe Photoshop Adobe Substance Painter Blender Blender 3.0 FMOD Maya Substance 3D Painter Substance Painter Unity 3D Unreal Engine Unreal Engine 5 ZBrush
Expertise: Game Design & Development
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Leveled up to Debut Jun 01, 2014
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Leveled up to Player Aug 16, 2021
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD