Stijn van der Plas
NetherlandsMy ultimate career goal would be to work at an animation studio, where creativity is leading and everyone strives for the best they can be.
When I went to high school it was the first time I came in contact with the modern ways of filmmaking. Instantly, I fell in love with the magic of characters like Elsa and Woody. The way they moved felt so original and real, that I wanted to explore how that was even possible. Since then my love grew for creating digital worlds of creativity and exploring new technical boundries. I’m very excited to start my professional journey!
Learning: Netherlands Film Academy
Skills: 3DEqualizer 3d Substance Painter Adobe Photoshop Adobe Substance Designer Adobe Substance Painter Arnold Arnold for Maya Arnold Render Autodesk Maya Blender Blender 2.9 Blender Eevee Deadline Ebsynth Foundry MARI Houdini keentools Marvellous Designer Marvelous Designer Maya Motion Builder Nuke Nukex Nuke X Pixar's RenderMan PureRef Reality Capture Shotdeck Shotgrid SpeedTree Substance Painter Unreal Engine Xsens MVN Animate ZBrush
Expertise: 3D Animation Other Visual Effects
Draft Selection
Rookie of the Year - Finalist
Excellence Award
Rookie of the Year - Finalist
Film of the Year - People's Choice
Film of the Year - Highly Commended
Draft Selection
Draft Selection
Excellence Award
Draft Selection
Excellence Award
Rookie of the Year - Highly Commended
Rookie of the Year - Finalist
Draft Selection
Draft Selection
Excellence Award
Rookie of the Year - Finalist
Draft Selection
Rookie of the Year - Finalist
Excellence Award
Draft Selection
-
Leveled up to Debut N/A
-
Leveled up to Player May 08, 2021
-
Leveled up to Contender May 31, 2022
-
Leveled up to Rookie TBD
-
Pro TBD