Samantha McGregor
AustraliaI hope to one day work for a company like Square Enix or CAPCOM.
I took a Digital Design course in High School where we had access to ZBrush 2014. Sculpting was the one thing I could do for hours and never get tired of it. I ended up choosing the same class as an elective again just so I could use ZBrush more. Since then I've been pursuing a career that allows me to continue working on what I love.
Learning: SAE Creative Media Institute
Skills: Arnold for Maya Hitfilm Pro Maya 2020 Substance Painter Unreal Engine 4 ZBrush
Expertise: 3D Animation Other Visual Effects
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Leveled up to Debut N/A
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Leveled up to Player May 06, 2021
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD
• Current Education
SAE Creative Media Institute
Class of 2021