Sebastian Selg
GermanyIn the long run, my career goal is to be a full-time director of VFX/Full CG projects.
After I've seen the American Ghost in the Shell movie I realized how much work goes into concept art and preproduction. That's when it clicked.
Learning: Animationsinstitut of Filmakademie, Baden-Württemberg
Skills: Arnold Cinema 4D Houdini Mari Maya Nuke Quixel SUITE 2 R3DS Wrap Reality Capture Substance Painter ZBrush
Expertise: 3D Animation Concept Art & Illustration Game Design & Development Motion Graphics Visual Effects
Draft Selection
Excellence Award
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Skipped Debut N/A
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Skipped Player N/A
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Leveled up to Contender Jun 01, 2021
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Leveled up to Rookie TBD
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Pro TBD