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Quentin Bosc
Quentin Bosc

Quentin Bosc

  France

Be a multi-skilled worker, practice different posts to gain a large experience in Environment design, procedural textures, concept art.

I don't remember exactly when, but it was during a good game or an incredible animated movie and at that point I wonder how they can do that. It's amazing, I want to know how they work to do that.

Learning: BRASSART

Skills: 3d Substance Painter 3DS Max Clip Studio Paint Procreate ZBrush Marmoset Toolbag 4 Maya Adobe Substance Designer Maya 2023 UNREAL ENGINE 5.1

Expertise: 3D Animation Game Design & Development

Editor's Choice

  • Leveled up to Debut N/A
  • Leveled up to Player Jan 29, 2021
  • Leveled up to Contender Oct 07, 2022
  • Leveled up to Rookie TBD
  • Pro TBD

Experience

Internship 3D artist at CrimsonTales
Paris | Jul 2022 - Sep 2022

End of study internship at Crimson Tales studio . I worked on the design, modeling and textur of 3D assets for their game “ Onirism ”.

Current Education

BRASSART
Class of 2022