

Quentin Bosc
France
Be a multi-skilled worker, practice different posts to gain a large experience in Environment design, procedural textures, concept art.
I don't remember exactly when, but it was during a good game or an incredible animated movie and at that point I wonder how they can do that. It's amazing, I want to know how they work to do that.
Learning: BRASSART
Skills: 3d Substance Painter 3DS Max Clip Studio Paint Procreate ZBrush Marmoset Toolbag 4 Maya Adobe Substance Designer Maya 2023 UNREAL ENGINE 5.1
Expertise: 3D Animation Game Design & Development

Editor's Choice
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Leveled up to Debut N/A
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Leveled up to Player Jan 29, 2021
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Leveled up to Contender Oct 07, 2022
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Leveled up to Rookie TBD
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Pro TBD
• Experience
End of study internship at Crimson Tales studio . I worked on the design, modeling and textur of 3D assets for their game “ Onirism ”.