Phung Tran
United StatesI would like to work as a Real-Time VFX artist in the Games industry, and make spectacular effects that leaves lasting impressions!
I realized I wanted to work in creative media ever since I was drawing everyday growing up. I wanted to do something with my art and saw that I could apply my art skills to the entertainment industry. It's been a long road with many roadblocks to overcome to finally be able to achieve my goals, but I can finally achieve my dream job as an artist!
Learning: Gnomon
Skills: Adobe Photoshop Adobe Substance Designer Adobe Substance Painter Autodesk Maya Auto Desk Maya Gaea Houdini mixamo Nuke X Phoenix FD Quixel Megascan Redshift Unreal Engine 4 UNREAL ENGINE 5.1
Expertise: Game Design & Development Visual Effects
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Leveled up to Debut Mar 23, 2020
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Leveled up to Player Oct 05, 2020
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Leveled up to Contender Sep 16, 2022
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Leveled up to Rookie Oct 31, 2022
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Pro TBD