Paul Daniel
IndiaMy main career goal is to work in the feature film industry as a texture artist. Texturing realistic assets is my main interest.
I was initially doing traditional art in art school and at that time I realized that I was good with colors. So, I started to search for all the jobs that can use that skill, that is when I landed up doing some basic animations, and after that slowly I started to do some modeling and finally I realized texturing was my main interest because that is where my eye for colors and the prospect for having a job in this field met.
Learning: Self Taught
Skills: Adobe Photoshop Autodesk Maya Blender Blender 2.9 Blender Eevee Foundry MARI Quixel Megascan Quixel Mixer Substance Painter Unreal Engine Unreal Engine 4 XGen ZBrush
Expertise: 3D Animation Concept Art & Illustration Visual Effects
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Skipped Debut N/A
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Leveled up to Player Jan 22, 2021
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD