Oguzhan Öztürk
GermanyI want to work as an Character Artist and collect as many experiences as possible.
VFX and Games were always a part of my life, they defined my style and artistic drive at an early age. I started my journey with a pencil and paper, then switched to a tablet and Photoshop, after a pure coincidence i joined a two year long Game Arts school, which was my first contact to this Industry, i was free to visualize anything possible in this digital space and quickly i specialized in Character Art. After graduating i didnt stop working on my portfolio.
Learning: School of Games
Skills: Adobe Photoshop Autodesk Maya Mari ZBrush
Expertise: Concept Art & Illustration Game Design & Development Visual Effects
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Leveled up to Debut Sep 01, 2019
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Leveled up to Player Sep 01, 2021
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD