Nick de Leeuw
NetherlandsMy goal is to grow as an FX artist and be able to work on stunning feature films.
When I was around 15 years old I was not enjoying High School as I should be. I dropped out before graduation to attend a study in Utrecht based around media & design. The study introduced me towards different types of design where I quickly discovered my love for vfx and film. This also increased through the years thanks to multiple internships in The Netherlands. Supporting me with challenges so I could expand my portfolio, finally resulting in my application for the Netherlands Film Academy.
Learning: The Netherlands Filmacademie
Skills: 3DEqualizer 3d Substance Painter Adobe Photoshop Adobe Substance Designer Adobe Substance Painter Arnold for Maya Arnold Render Autodesk Maya Blender Blender 2.9 Blender Eevee Deadline Foundry MARI Houdini Marvellous Designer Marvelous Designer Maya Motion Builder Nuke Nuke X Pixar's RenderMan PureRef Reality Capture Shotdeck Shotgrid Substance Painter Xsens MVN Animate ZBrush
Expertise: Visual Effects
Rookie of the Year - Finalist
Draft Selection
Film of the Year - Highly Commended
Rookie of the Year - Finalist
Draft Selection
Excellence Award
Film of the Year - People's Choice
Draft Selection
Excellence Award
Draft Selection
Rookie of the Year - Finalist
Rookie of the Year - Highly Commended
Excellence Award
Draft Selection
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender May 29, 2022
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Leveled up to Rookie TBD
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Pro TBD