Matthew Mitchell
United StatesI would love to do environment and prop modeling. Honestly, I'd be ecstatic just being able to do what I love as a career.
I started out creating simple models for CNC woodworking applications roughly 10 years ago. As much as I loved watching the machine carve out the images I created, I found that my true passion was actually in the process of designing the model. I decided to download Blender and try my hand at it, and the more I learned, the stronger that passion grew. In 2021 I finally decided to take a giant step and enrolled in CG Spectrum's 3D Modeling Diploma course. I graduated in February of 2022.
Learning: CG Spectrum
Skills: 3d Substance Painter Adobe Substance Painter Arnold for Maya Autodesk Maya Auto Desk Maya ZBrush
Expertise: Game Design & Development
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender Mar 22, 2022
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Leveled up to Rookie TBD
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Pro TBD