Melissa Hunley
United StatesMy future plans are to become either a Texture/Lighting artist or Fabric Designer.
I've been working in 3D for over three years and last fall I enrolled in the Introduction 3D course at CG Spectrum.
Learning: CG Spectrum
Skills: Adobe Photoshop Adobe Substance Painter Autodesk Maya Iray Maya Niagara Substance Painter Unreal Engine Unreal Engine 4 ZBrush
Expertise: Game Design & Development
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Jun 01, 2021
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Leveled up to Rookie TBD
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Pro TBD
• Current Education
CG Spectrum
Class of 2022