Clémence MORISSEAU
FranceI want to make people dream. Dream about my universe. Universe I created, I imagined, I developed. Being a Concept Artist is my goal.
When I was a young girl, I asked my parents "What work can I do to draw everyday and everytime ?". I think that I knew I wanted to work in the creative media since that question. Since then, I searched for the perfect job. I asked myself a lot, and when I was thirteen, I knew that I wanted to become a Game Artist. I loved video games and creating things, so I think it was natural to me.
Learning: ISART Digital
Skills: Adobe Photoshop Autodesk Maya Blender Clip Studio Paint Maya 2019 Substance Designer Substance Painter Unreal Engine 4 Zbrush
Expertise: 2D Animation 3D Animation Concept Art & Illustration Game Design & Development
-
Skipped Debut TBD
-
Skipped Player N/A
-
Leveled up to Contender Jan 11, 2020
-
Leveled up to Rookie TBD
-
Pro TBD
• Experience
Create 2D environment's concept and props for a game that will be modeling in 3D.
Environments and props 3D modeling on Blender. Texturing on Substance Painter Lighting on UE4 Sequencer on UE4
Prepared and followed broadcast projects with augmented reality elements and virtual set made with UE4. Level Art Lighting