Rookie Awards 2024 - Open for Entries!
Clémence MORISSEAU
Clémence MORISSEAU

Clémence MORISSEAU

  France

I want to make people dream. Dream about my universe. Universe I created, I imagined, I developed. Being a Concept Artist is my goal.

When I was a young girl, I asked my parents "What work can I do to draw everyday and everytime ?". I think that I knew I wanted to work in the creative media since that question. Since then, I searched for the perfect job. I asked myself a lot, and when I was thirteen, I knew that I wanted to become a Game Artist. I loved video games and creating things, so I think it was natural to me.

Learning: ISART Digital

Skills: Adobe Photoshop Autodesk Maya Blender Clip Studio Paint Maya 2019 Substance Designer Substance Painter Unreal Engine 4 Zbrush

Expertise: 2D Animation 3D Animation Concept Art & Illustration Game Design & Development

  • Skipped Debut TBD
  • Skipped Player N/A
  • Leveled up to Contender Jan 11, 2020
  • Leveled up to Rookie TBD
  • Pro TBD

Experience

Concept Artist (Internship)
Bubble VR, Paris | Jan 2018 - Jun 2018

Create 2D environment's concept and props for a game that will be modeling in 3D.

3D Artist (internship)
Moderlab, Paris | Feb 2020 - Aug 2020

Environments and props 3D modeling on Blender. Texturing on Substance Painter Lighting on UE4 Sequencer on UE4

3D real time Artist (work-study contract)
France Télévisions, Paris | Oct 2020 - Jul 2021

Prepared and followed broadcast projects with augmented reality elements and virtual set made with UE4. Level Art Lighting

Current Education

ISART Digital
Class of 2021

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