Jaydo de Ruijter
NetherlandsHave fun, work with a dedicated and motivated team on a cool game. Eventually I'd love to open my own studio but we'll see!
At the age of 10, when I played Spyro for the first time. I always wanted to be a sculptor or a painter when I was younger. But it meant there wasn't more to it than just a pretty picture. When I realized 3D art was an actual job, I aspired to become a character artist for games. Creating your own characters to be played by people around the world- is just the absolute dream!
Learning: Breda University of Applied Sciences
Skills: 3d Substance Painter Adobe Photoshop Adobe Substance Painter Auto Desk Maya Marmoset Marvellous Designer Mudbox Substance 3D Painter Ue5 Unreal Engine 4 unreal engine 5 XGen ZBrush
Expertise: Game Design & Development Product Visualisation
Rookie of the Year - Finalist
Excellence Award
Draft Selection
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Leveled up to Debut N/A
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Leveled up to Player Jun 05, 2021
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD