

James SIMON
United States
My goal is to be a character modeler for feature animation.
I think from an early age I have known I was a creator. It wasn't until I was in community college that I knew that I wanted to be in this industry. After completing my AAS, and soon into pursuing my BFA in digital animation, I realized that character sculpture was my real passion.
Learning: Missouri Western State University
Skills: Zbrush Substance Painter Maya Autodesk Maya Adobe Photoshop Photoshop Substance Painter Marmoset Toolbag3 Zbrush photoshop
Expertise: 3D Animation Game Design & Development

Portfolio of the Week
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Aug 11, 2020
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Demonstrated digital sculpture with ZBrush and explained its role in animation to a soon to be new generation of artists and their families.
Out of over 200 applicants, I and approximately twenty other students were chosen by a local artist for an exhibition.