James Binns
United KingdomMy goal is to become a lead environment artist for Game, Film or TV
I realized that the creative media and entertainment industry was for me when I first picked up 3d software. My first experience with Maya while looking around colleges to go to was an eye-opening moment for me, I realized very quickly that creating assets was what I wanted to do, and not only that I loved doing it but I understood it.
Learning: Escape Studios
Skills: Adobe Substance Designer Adobe Substance Painter Marmoset Toolbag Maya SpeedTree Unreal Engine UNREAL ENGINE 5.1 ZBrush
Expertise: Other
Draft Selection
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Leveled up to Debut N/A
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Leveled up to Player Apr 01, 2022
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD
• Current Education
Escape Studios
Class of 2024