Galo Martín López
SpainMy career goals are simple, learning as much as I can and pushing myself to be my best version both artistically and as a person.
Actually I was pretty lost on what to study, so I got into a superior level degree in animation and games after I finished highschool. I have always been interested in videogames but had no idea on how these were made. After I finished the first year of the degree I realized what i wanted to do in my professional life was being a 3D artist, and later specialized in environment and prop art with a master degree.
Learning: Voxel School
Skills: 3ds Max 3D Studio Max Adobe Photoshop Adobe Substance Designer Adobe Substance Painter Marmoset Toolbag Marmoset Toolbag 4 Quixel Megascan Quixel Mixer Substance Painter Unreal Engine UV Rizom ZBrush
Expertise: 3D Animation Game Design & Development
Excellence Award
Draft Selection
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Leveled up to Debut N/A
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Leveled up to Player May 20, 2021
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Leveled up to Contender N/A
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Leveled up to Rookie May 29, 2022
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Pro TBD
• Experience
I'm currently working at Onyx Studio, working on Illuvium, an open-world game with an stunning art style