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Filip-Alexandru Petreanu
Filip-Alexandru Petreanu

Filip-Alexandru Petreanu


My goals would be to become an art director later down the road, but until then I want to become a successful 3D Environment Artist.

I realized I wanted to work in the games industry since I was about 13 years old. Not long after realizing I have a talent and loved drawing I knew I could put that skill to use and create games that people will enjoy just like I still enjoy them today. It was only after my first year of Uni that i realized I wanted to focus on 3D environment as my profession.

Learning: De Montfort University

Skills: 3DS Max Substance 3D Painter ZBrush UE4 Substance Designer Substance 3D Designer Quixel Megascan Marvellous Designer Marmoset Toolbag Unreal Engine 4

Expertise: Architectural Visualisation Game Design & Development Visual Effects

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  • Leveled up to Debut N/A
  • Skipped Player N/A
  • Leveled up to Contender Dec 06, 2021
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

De Montfort University
Class of 2022