Filip-Alexandru Petreanu
RomaniaMy goals would be to become an art director later down the road, but until then I want to become a successful 3D Environment Artist.
I realized I wanted to work in the games industry since I was about 13 years old. Not long after realizing I have a talent and loved drawing I knew I could put that skill to use and create games that people will enjoy just like I still enjoy them today. It was only after my first year of Uni that i realized I wanted to focus on 3D environment as my profession.
Learning: De Montfort University
Skills: 3DS Max Adobe Substance Designer Adobe Substance Painter DaVinci Resolve Marmoset Toolbag Marvellous Designer Quixel Megascan Substance 3D Designer Substance 3D Painter Substance Designer Substance Sampler Trnio UE4 Unreal Engine Unreal Engine 4 ZBrush
Expertise: Architectural Visualisation Game Design & Development Visual Effects
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Leveled up to Contender Dec 06, 2021
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