

Filip-Alexandru Petreanu
Romania


My goals would be to become an art director later down the road, but until then I want to become a successful 3D Environment Artist.
I realized I wanted to work in the games industry since I was about 13 years old. Not long after realizing I have a talent and loved drawing I knew I could put that skill to use and create games that people will enjoy just like I still enjoy them today. It was only after my first year of Uni that i realized I wanted to focus on 3D environment as my profession.
Learning: De Montfort University
Skills: 3DS Max Substance 3D Painter ZBrush UE4 Substance Designer Substance 3D Designer Quixel Megascan Marvellous Designer Marmoset Toolbag Unreal Engine 4
Expertise: Architectural Visualisation Game Design & Development Visual Effects

Editor's Choice

Portfolio of the Week

Editor's Choice
-
Leveled up to Debut N/A
-
Skipped Player N/A
-
Leveled up to Contender Dec 06, 2021
-
Leveled up to Rookie TBD
-
Pro TBD