Dai-zha Ellis
United StatesBecoming a successful 3D artist---ever changing and improving.
When I was younger, I didn't know that making 3D special effects or games was a 'possible' thing that humans did. The concept was so foreign to me. I'd play all of the special features; looking at all of the behind-the-scenes from animated movies. Later on, I became a bit more serious in my research of becoming a concept artist. Artbooks from companies that made my favorite games and movies, listening and reading about artists within the industry talk about their experiences, the whole sha-bang.
Learning: Full Sail University
Skills: blender 3.5 ZBrush
Expertise: Concept Art & Illustration Game Design & Development Other Product Visualisation
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Leveled up to Debut N/A
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Leveled up to Player Nov 23, 2021
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD