Leo Schmidt
SwitzerlandI want to create my own project and use it as a pedagogical tool for historians, students and any people interested in history.
I decided to work in game development when I realized that I could create my dream of being able to visit medieval cities in a virtual world.
Learning: Self Taught
Skills: Adobe 3D Substance Painter Adobe Substance Painter Blender Quixel Megascan SpeedTree unreal engine 5 Unreal Engine 5.2 ZBrush
Expertise: Game Design & Development
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Leveled up to Debut Sep 02, 2019
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Leveled up to Player Jul 05, 2021
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Leveled up to Contender Apr 03, 2023
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Leveled up to Rookie TBD
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Pro TBD
• Experience
ArchViz mandate Residential building model Photorealistic textures and renders
ArchViz mandate Residential building model Photorealistic textures and renders Integration into drone pictures
Modeled photorealistic airplane for a DCS modding team
Recreation of real-life terrain Use of UE5's Nanite and Lumen workflows Scene optimization for real-time rendering Packaging of .exe file
High-quality scans creation Photogrammetry clean-up LODs creationg Texture baking and clean-up