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Leo Schmidt
Leo Schmidt

Leo Schmidt

  Switzerland

I want to create my own project and use it as a pedagogical tool for historians, students and any people interested in history.

I decided to work in game development when I realized that I could create my dream of being able to visit medieval cities in a virtual world.

Learning: Self Taught

Skills: Adobe 3D Substance Painter Adobe Substance Painter Blender Quixel Megascan SpeedTree unreal engine 5 Unreal Engine 5.2 ZBrush

Expertise: Game Design & Development

  • Leveled up to Debut Sep 02, 2019
  • Leveled up to Player Jul 05, 2021
  • Leveled up to Contender Apr 03, 2023
  • Leveled up to Rookie TBD
  • Pro TBD

Experience

ArchViz artist
Geneva, Switzerland | Oct 2023 - Mar 2024

ArchViz mandate Residential building model Photorealistic textures and renders

ArchViz artist
Geneva, Switzerland | Jun 2023 - Aug 2023

ArchViz mandate Residential building model Photorealistic textures and renders Integration into drone pictures

Hard-surface modeler
Remote | Jan 2023 - May 2023

Modeled photorealistic airplane for a DCS modding team

ArchViz artist
Geneva, Switzerland | Aug 2022 - Jan 2023

Recreation of real-life terrain Use of UE5's Nanite and Lumen workflows Scene optimization for real-time rendering Packaging of .exe file

Photogrammetry artist
Remote | Jun 2022 - Aug 2022

High-quality scans creation Photogrammetry clean-up LODs creationg Texture baking and clean-up

Hard-surface modeler
Remote | -

Modeled photorealistic car for an Arma 3 modding team

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