Andrew Demel
United StatesMy main goal is to be working as a modeler and texture artist for a video game studio. Hard surface and organic models are both options.
I was in 5th grade and my main way of playing online with my friends was getting on Halo and building maps with Forge. Even though we were simply rearranging assets, I had something click that I wanted to do be involved with creating video games. I pursued this dream through high school by taking art and drafting classes that built my familiarity with making good orthographic drawings and understanding objects in 3d. I then continued by getting my Bachelor's Degree with a major in animation.
Learning: Middle Tennessee State University
Skills: Arnold for Maya Maya Substance Painter XGen ZBrush
Expertise: 3D Animation Game Design & Development
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Dec 10, 2020
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Leveled up to Rookie Apr 17, 2021
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Pro TBD