Rookie Awards 2024 - Open for Entries!
Tony Pommells
Tony Pommells

Tony Pommells

  United States

I would like to someday own my own little studio where I create collectible sculpts.

When I was taking an extra credit class on animation and VFX in film. I saw Killer Bean and heard about blender (it was super confusing at the time so I shifted to Maya haha). Anyway, I fell in love with the idea of creating things in 3d software and ran with it. I ended up switching to New York Film Academy and learned more about animation and the workflow of that.

Learning: Self Taught

Skills: Adobe Photoshop Autodesk Maya Marmoset Toolbag3 Substance Painter Zbrush

Expertise: Game Design & Development

  • Skipped Debut N/A
  • Skipped Player N/A
  • Leveled up to Contender N/A
  • Leveled up to Rookie May 22, 2022
  • Pro TBD

Experience

Character Modeler
Remote | May 2022 - Feb 2024

- Collaborated with team leads to create and optimize characters and environment props for use in Unreal Engine

Character Artist
Brooklyn, New York, United States | Jul 2021 - Apr 2022

- Responsible for creating and optimizing characters for animations using Character Creator and ZBrush

3D Artist
Greater New York City Area | Nov 2018 - Apr 2021

- Collaborated closely with the Art Director to bring designs to life for 3D printing and pre-visualization in Unreal Engine

3D Artist
Remote | Aug 2018 - Jan 2019

- Sculpted, textured, and rigged characters for use in the Unity Engine - Assisted with character animation

3D Artist
Hybrid | Sep 2016 - Sep 2017

- Created characters and environment props for the Unreal Engine - Designed, retopologized, textured, rigged, and animated characters

Feeling Inspired? Upload a new project!

+ New Project