Tony Pommells
United StatesI would like to someday own my own little studio where I create collectible sculpts.
When I was taking an extra credit class on animation and VFX in film. I saw Killer Bean and heard about blender (it was super confusing at the time so I shifted to Maya haha). Anyway, I fell in love with the idea of creating things in 3d software and ran with it. I ended up switching to New York Film Academy and learned more about animation and the workflow of that.
Learning: Self Taught
Skills: Adobe Photoshop Autodesk Maya Marmoset Toolbag3 Substance Painter Zbrush
Expertise: Game Design & Development
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Skipped Debut N/A
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Skipped Player N/A
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Leveled up to Contender N/A
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Leveled up to Rookie May 22, 2022
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Pro TBD
• Experience
- Collaborated with team leads to create and optimize characters and environment props for use in Unreal Engine
- Responsible for creating and optimizing characters for animations using Character Creator and ZBrush
- Collaborated closely with the Art Director to bring designs to life for 3D printing and pre-visualization in Unreal Engine
- Sculpted, textured, and rigged characters for use in the Unity Engine - Assisted with character animation
- Created characters and environment props for the Unreal Engine - Designed, retopologized, textured, rigged, and animated characters