Tom Römer
GermanyI hope to one day be part of a great team of artists and together we create environments that allow the players to fully immerse themselves.
I always loved watching behind-the-scenes footage of movies and games, but the one that got me hooked was "Grounded: The Making of The Last of Us". Seeing how those breathtaking environments were created was and still is really inspiring. After high school, I attended Pixl Visn Media Arts Academy where I studied Modeling, Texturing, Lighting, Animation, Compositing, and Storyboarding. After that, I decided to specialize in Environment Art.
Learning: Self Taught
Skills: 3d Substance Painter Adobe After Affects Affinity Photo Arnold Arnold Renderer Autodesk Maya Blender DaVinci Resolve Houdini Maya Megascans Nuke PureRef Quixel quixel megascans Sketchfab SpeedTree Substance 3D Stager Substance Designer Substance Painter Unreal Engine 4 Unreal Engine 5 xgen ZBrush
Expertise: Game Design & Development
Weekly Drills - Winner
Finalist
Winner
Draft Selection
Excellence Award
Finalist
Weekly Drills - Winner
Portfolio of the Week
Rookie of the Year - Finalist
Excellence Award
Finalist
Highly Commended
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Leveled up to Debut Oct 04, 2017
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Leveled up to Player Jan 15, 2018
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Leveled up to Contender May 27, 2019
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Leveled up to Rookie Nov 01, 2022
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Pro TBD
• Experience
Creation and processing of 3D objects, 3D visualization of products and showrooms, compositing, and set dressing inside a game engine.