Tim Van Wassenhove
SpainMy dream position would be to become a Principal 3D Character Artist
At a young age, I was introduced to art through seeing my godfather's art this interest peaked when I played video games with my mother where I made many good memories playing Rayman, mist, and Tomb Raider. I lost this spark for all kinds of art through my high school years but when it became time to choose what I was going do for my future I found that spark back and started going to Howest to study game graphics productions and animation to pursue my dream of becoming a character artist.
Learning: Howest University of Applied Sciences - Digital Arts and Entertainment
Skills: 3dsmax 3DS Max 3d Substance Painter Adobe Photoshop Autodesk Maya Krita Marmoset Toolbag 4 Maxon Zbrush Maya Substance Painter Unreal Engine UNREAL ENGINE 5.1 XGen Zbrush
Expertise: 3D Animation Game Design & Development
Draft Selection
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Leveled up to Debut Jan 01, 2017
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Leveled up to Player Nov 19, 2019
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Leveled up to Contender Jun 16, 2022
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Leveled up to Rookie Oct 23, 2023
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Pro TBD