Thomas Ongo
MalaysiaBecoming an artist who able to produce impactful arts, along with another artists to create beautiful artworks that inspire a lot of people.
Since I was kid, I grew up with tons of video games, but never thought that art can be a profession. I love art and science the most in my study, then I took Architecture degree. While at same time I watched a lot of CG videos and do self-taught about game development . Since 2015, that was on the 2nd year of my architecture degree study, I kept following my passion in this industry and this has already changed my mind.
Learning: 3dsense Media School
Skills: Adobe Photoshop Adobe Premiere Adobe Premiere Pro Arnold Renderer Autodesk Maya Mari Marmoset Toolbag Marvelous Designer Nuke Quixel Megascan Substance Painter Substance Source The Foundry Mari Unreal Engine 4 XGen Zbrush
Expertise: Game Design & Development
Rookie of the Year - Finalist
Scholarship - People's Choice
Rookie of the Year - Finalist
Draft Selection
-
Skipped Debut N/A
-
Leveled up to Player Mar 06, 2019
-
Skipped Contender N/A
-
Leveled up to Rookie Mar 27, 2020
-
Pro TBD