Quill Verhoeven
NetherlandsUse adaptive audio systems to create dynamic believable worlds and integrate audio into the development process through collaboration
I first realised that I wanted to create audio for games when I was working as a game designer on a short game prototype. At the suggestion of one of my teachers, I added some basic sound effects to the player character and enemies to provide feedback to the player. After playing the game again I noticed how our scrappy prototype suddenly felt much more like a complete and believable game experience. After much more self-study and experimentation I decided I wanted to become a sound designer.
Learning: Breda University of Applied Sciences
Skills: Adobe Photoshop Autodesk Maya Marmoset Toolbag3 Marvelous Designer Metashape Quixel Megascan SpeedTree Substance Designer Substance Painter Unity Unreal Engine 4 xNormal Zbrush
Expertise: Game Design & Development Other
Draft Selection
Rookie of the Year - Finalist
-
Skipped Debut TBD
-
Skipped Player N/A
-
Leveled up to Contender May 30, 2020
-
Leveled up to Rookie TBD
-
Pro TBD