Santiago Medrano
United StatesMy goal is to create, amaze and inspire - how I felt all those years ago before even knowing game art could become a reality for me.
After two years into my architectural studies, environment art for games opened a new door to endless creative possibilities and exploration. This is just the beginning.
Learning: Savannah College of Art and Design
Skills: Abobe Illustrator Adobe After Affects Adobe Audition Adobe Photoshop Adobe Premiere Pro Autodesk Maya Houdini Marmoset Toolbag Marvelous Designer mixamo Quixel Megascan Substance Alchemist Substance Designer Substance Painter Unreal Engine Unreal Engine 4 Visual Studio Code Wacom Zbrush
Expertise: Game Design & Development
Draft Selection
Game of the Year - Highly Commended
Rookie of the Year - Finalist
Draft Selection
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Skipped Debut N/A
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Leveled up to Player Mar 29, 2019
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Leveled up to Contender Jun 01, 2020
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Leveled up to Rookie TBD
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Pro TBD