Raphael Pfyffer
United KingdomMy goal is to work as a 3d modeler in the game, collectibles or movie industry.
Since I was a kid I liked to draw and create things. I always wanted to make my hobby into a career. Long story short: I finished my studies in animation at the Lucerne School of Applied Sciences and Arts in 2020. My main focus was 3D modelling. To see how a 2D concept is translated into 3D is very satisfying. Be it characters or props. Other than modelling I have a great interest in texturing and storytelling.
Learning: Lucerne University of Applied Sciences and Arts
Skills: Adobe 3D Substance Painter Adobe After Affects Adobe After Effects Adobe Photoshop Arnold for Maya Arnold Renderer Autodesk Maya Blender Blender Cycles Blender Eevee Krita Mari Marvelous Designer Maxon Zbrush Substance Painter Texturing xyz XGen Zbrush ZWrap
Expertise: Visual Effects
Editor's Choice
Portfolio of the Week
Rookie of the Year - Finalist
Excellence Award
Film of the Year - Highly Commended
Draft Selection
Draft Selection
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Leveled up to Debut N/A
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Leveled up to Player Oct 30, 2019
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Leveled up to Contender Mar 18, 2021
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Leveled up to Rookie Jan 10, 2022
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Pro TBD