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Project Details

Created: April 28, 2018    POPULAR
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Methods used:

• object tracking via PFTrack
• normalspass and noise used for iDistort node
• tracker removal via clonetool within tracked roto nodes
• noise for iDistort applied via STMap
• VolumeRays used to fake SSS
• framehold and dissolve node in order to create cleanplate from footage (1st shot)
• alpha from render used to combine live action footage and cleanplate footage (2nd shot)
• blendshapes used for couple frames when mesh proportions didn't match real hand

Hand mesh used from Sylvanas Windrunner Rig by Châu Võ Bá Truong.

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