Twelve kingdoms, locked in an endless battle for wealth and power, are ruled over by conglomerate Lords. Corporate espionage is the quickest route to absolute power in the Bleeding Empire, forcing each and every Lord with enough coin to pay due fealty to the last of the Assassin Guilds, in hopes of winning their favour and climbing the ranks by way of murder. The highest bidders are granted a Reaper, and a kill of their choosing, but there is no loyalty in the Guild, and every Lord is a target, no matter the price.
A second year world-building assignment, focusing on building character, plot, stories and designs from scratch in less than a month, pulling inspiration from properties such as Assassins Creed, Dishonored etc.
(Environments and other concepts by Jay Blencowe and Dean Ilango)