The Quadruped Project: Noctua
My first full Quadruped Project at the Animation Workshop. I was tasked with the full pipeline of sculpting, modeling, texturing, grooming and rendering of an original creature concept. And then to introduce it to a tracked plate.
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This is the Tracked shot I was given and tasked to introduce my creature into.
Here is the animated Rorschach patterns.
Here is the the Light-Turn around of the head groom with and without texture.
Here is a Breakdown of my process from clean topology to grooming and texturing.
And a slide between the textured and un-textured head.
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