I did this character in the goal of training my self in character design, modelling and texturing. I first sculpted the body in Zbrush, then made all the assets in 3ds Max. All the textures are made with Substance Painter, which is still a new software for me.
Turn-table, passes and concept;
I didn't had so much time to do it, since I was also working on other projetcs for school, so I see a lot of things that could be better. But that was a fun exercice and I learned a lot from doing it !
Hope you enjoyed !