Autumn 3D scene
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Autumn 3D scene

Oliwia Janczewska
by aonee on 19 Dec 2019

This one is my 3D submission for this term of my uni. We needed to choose an object and model it in high poly then low poly, bake maps and texture in Substance Painter and then set up in Unity HDRP, while trying to make it as similar to the original object as possible.

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This one is my 3D submission for this term of my uni. We needed to choose an object and model it in high poly then low poly, bake maps and texture in Substance Painter and then set up in Unity HDRP, while trying to make it as similar to the original object as possible. It was optional to make multiple objects, and I decided to give it a try, as I wanted to challenge myself.

Overall I'm satisfied with the outcome, but still there are some issues I could learn from for the future, like e.g. trying to get a lower poly count on the LP version.

Any criticism would be much appreciated.

If you want to see more, let me know and I'll send you an Unity build with a walkthrough of the scene.

The scene is a halloween/autumn theme composition, which the author allowed me to use, and the photo was taken by me.

Used materials in SP:

https://share.substance3d.com/libraries/5576 ; 2529 ; 2572 ; 3562 ; 2369 (5 different links)


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