McLaren P1 | Unreal Engine 4

McLaren P1 | Unreal Engine 4

by guillaumeperret on 19 Dec 2019

Realtime rendering in Unreal Engine 4 Underground environment and car modeled in Maya Texturing done in Substance Painter. Decals and floor with Quixel Megascan This scene use RayTracing technology witch is now avariable

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