UE4- Prop art; Budai statue
This here is a prop I worked on for a few weeks during my uni specialism project- The aim was to create a prop of a very high realistic quality.
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Round of applause for our sponsors
This is a prop I made for part of a specialism over the course of a few weeks whilst working on another asset. The goal was to take something from real life and make it as pin point close to the reference as possible in the time allowed. I sculpted the asset in Zbrush; retopologised in Maya, and textured in substance painter. This was then taken into unreal engine 4 for rendering in real time.
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