Cyberpunk Courtyard
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Cyberpunk Courtyard

Breanna Beauchamp
by breannabeauchamp on 2 Dec 2019

A complete environment scene, true-to-scale, and ready for use in a game engine. My next step is to import the scene to Unreal Engine. Everything was modeled in Blender, with the exception of the hover car, which was created with Maya and Zbrush. Textures were created with Substance Painter and Quixel Mixer.

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