Procedural Japanese Lantern
Fully procedural Japanese lantern game ready asset created in Houdini and baked and textured in Substance Designer. UV's for the low poly models and high poly models are automatically created in Houdini.
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A quick walkthrough of creating the lantern.
Different variations of the lantern.
UV's are automatically created for the low poly model
The low poly model is then voxelized into a high poly mesh, which is then displaced with different noise textures. Curve map is used to control which areas are affected.
Substance Designer graphs for the texture. The only input the texture needs are generated from the high poly mesh.
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