CZ 75 SP-01 Shadow Target II / SBAL-PL / RMR Red Dot sight
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CZ 75 SP-01 Shadow Target II / SBAL-PL / RMR Red Dot sight

Daulet Bekishev
by dauletbekishev on 4 Oct 2019

I proudly present my first work (.づ◡﹏◡)づ. Did it in my free time after regular job. Learned a lot while working on this handgun. I was very generous with the polycount because I wanted to do something attractive and don't limit myself. Baked in Marmoset, ~39.2k polygons, 6x4096 Texture Sets (Frame, Mag, Slide, Grip)

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Round of applause for our sponsors

CZ75 SP-01 Shadow Target II / SBAL-PL / RMR Red Dot

I proudly present my first work (.づ◡﹏◡)づ.

Immeasurable thanks to Alexander Khaliman (https://www.artstation.com/khaliman) and Mykola Myhalenko (https://www.artstation.com/grinder) for all the support and mentorship provided during the work on this project.

Huuuge special thanks to Ilya Danilov (https://www.artstation.com/eagleowl3d), Ed Fedorei (https://www.artstation.com/emp), Alexander Smirnov (https://www.artstation.com/cayde), Anthony Brun (https://www.artstation.com/abrun4) for all the love, support, feedback and tips/tricks.

It would never have happened without you guys ( ̄ー ̄)ゞ

About the project:

Learned a lot while working on this handgun. I was very generous with the polycount because I wanted to do something attractive and don't limit myself.
- Low-poly mesh (but more likely to be called a mid-poly 😅);
- Baked in Marmoset Toolbag;
- ~39200 polygons;
- 6 x 4096 Texture sets (Frame / Slide / Sight / Flashlight / Magazine / Grip).
- Almost no post-processing (except BG on close-up shots)


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