Rolleiflex - Timelapse
Second Year Project for ESMA, the goal was to choose an object and make it grow older over time. I am responsible for all aspects Maya and Blender - Hard Ops were used for modeling, Renderman for Rendering, and Nuke for Compositing
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Round of applause for our sponsors
Final Video
Snapshots from the different lightings
Rolleiflex Turns, modeling, shading clean version, shading dirty version
Propagation map, black representing the clean version and white representing the dirty version of the shader
Fungus development test using Houdini. Unfortunately, did not make it into the final render
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