Cyber Cara

Cyber Cara

Georg Uebler
by georg on 8 Aug 2019

The head was sculpted in Zbrush, where i used the Zwrap workflow of projecting the hight information from the XYZ multichannel maps directly onto the face. I used Mari for texturing. The hair was done with X-Gen and rendered with VRayHairNextMtl the skin with the VRayAlSurface shader in Maya.

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