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Real-Time Pay Phone
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Real-Time Pay Phone

Ryan Kent Paule
by ryankentpaule on 7 Aug 2019

I created this prop for my first assignment in the Game Art Institute's Game Art Boot Camp. It is medium in poly count with 2062 quads and 4124 tris. The goal was more about recreating a real object versus minimal tri counts. Modeled in Maya, textured in Substance Painter, and rendered in Marmoset.

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