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Post Apocalyptic Street Scene
I made this scene after purchasing Marmoset Toolbag and really wanted to understand the global illumination and post processing it has. The scene itself was modeled in Maya and textured in Substance Painter. It was heavily inspired by Andrew Finch's apocalyptic diorama tutorial on 3D Total found here:
https://3dtotal.com/tutorials/t/scene-layout-asset-modeling-an-apocalyptic-diorama-in-3ds-max-andrew-finch-marmoset-tutorial
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