This was my first sculpt of a bust inside Zbrush. The character is original. Once sculpted I retopologized in Maya to lighten the load and then textured in Substance Painter. There seems to be some faceting in the normals...but aside from that, I really liked how this turned out.
Character bust I made with Zbrush, Maya, and substance Painter. there are a few issues with the normals but over all, I was quite proud of the feel of the character.