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Realistic Foliage Environment
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Realistic Foliage Environment

Ernie Tsang
by et3dmodeling on 6 Jun 2019

This was my first attempt at creating a realistic exterior environment. From this project, I learned how to utilize ZBrush to create grass and rocks in addition to utilizing SpeedTree to create trees. In Unreal Engine, I learned various aspects regarding landscapes and environmental effects.

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