This commission project required to translate a 2d concept into a 3d sculpt for printing.
I started by making a muscle block in, then i quick posed it in maya to help me start a silhouette and measurement corrections.
After that i started dynameshing everything to add muscle mass, once the body was largely done i started adding in the missing props for the design.
I guess what i learned with this project is that i took the longest pipeline, but i guess it was an eye opening time for me, i found myself searching everywhere for good ecorches of the human body, but i guess im way to late for some patreon prints. Anyway, im going to practice anatomy from now on.