Round of applause for our sponsors
Bald Cypress is part of my Swamp project. The basic mesh with big branches was sculpted in Zbrush. The small branches and leaves were modeled in Maya. The bark material was made in Substance Designer. Branches that were used to make cards were textured in Substance Painter. I used 2k resolution maps. Final presentation was made in Unreal Engine.
To make the bark I followed a tutorial by Peter Sekula: https://www.artstation.com/artwork/AgJ1V
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