Here is some wood that I made for my Swamp scene. All the meshes are made in Maya and sculpted in Zbrush, textured in Substance Painter and Substance Designer. The project was presented in Unreal Engine.
front view
back view
low poly
low poly with normal map applied
final albedo and normal map
roughness and ambient occlusion
Below is an example of some of the masks I made in Substance Designer and later applied in Substance Painter as the base for outer part of the wood (picture to the left) and inner part (picture to the right)
Along with basic albedo I also made some surface details and roughness in Substance Designer. The third map seemed also very useful as I used it repeatedly in Substance Designer to get different layers of fibers.
Here are different layers that I used in Substance Designer to create the final albedo.
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