Play by Play
Leyna - Real Time Character
Here is my newest real time character created during my mentorship at Think Tank Training Centre presented in Marmoset Toolbag 3. All high poly assets were sculpted in Zbrush, low poly assets modeled in Maya, and textures painted in Substance Painter.
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Round of applause for our sponsors
Update - 31 May 2019
Wanted to give a special shout out to Christopher Cao (https://www.artstation.com/chrisc) and Daniel Rodrigues (https://www.artstation.com/danielsrodrigues) for lending their time and expertise and really improving me as an artist. I wouldn't be heading in the right direction and improving as an artist if it wasn't for these two dudes. If you have a few moments you should check out their stuff, they rule.
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