A Greek inspired base character for a third year production game - Mythos Party. Made over a few weeks during my class production time. Mainly using Maya, Substance, Blender and Zbrush.
Update - 31 May 2019
This Greek contestant was made for a game that our team is working on for third year production called Mythos Party.
The premise was to make a base character open to customization. I started with a high poly sculpt in Zbrush and kept customisable parts separate.
Following this I retopologised parts in Maya, baked textures and applied a base texture using the curvature before rigging the character.
Once all the parts were textured to my liking I set the character up with a construction script to have the parts combine and follow the animations.
Here's a full 3d view of the end product, hope you enjoy!