Rebearth - Game Project
A game created by a group of students at FutureGames, Stockholm. We had a five week period to work out the game play, art style, and objectives.
The game plays-out in a seemingly dead world, and it is the players objective to uncover the secret of this world. Advancing through the puzzles laid in the players path will lead to new clues, and a step closer to the games final destination.
My responsibilities were to create rock and stone assets, set dress blocked out levels, and add lighting. We were a small team, and focused heavily on cross discipline communication. Each group member were encouraged to give feedback and have an active role in various discussions.